﻿using Engine;
using Game;
namespace Mekiasm
{
    public class FishingRodWidget : BaseEnergyWidget
    {
        public FishingRodWidget(Common.SaveItem saveItem, ComponentMiner componentNMiner) : base(componentNMiner)
        {

            mekProgress.IsVisible = false;
            MoreBox.IsVisible = false;
            InventorySlotWidget mekInventorySlotWidget = new InventorySlotWidget() { Size = new Vector2(64), HorizontalAlignment = WidgetAlignment.Center, VerticalAlignment = WidgetAlignment.Center };
            mekInventorySlotWidget.AssignInventorySlot(saveItem, 0);
            CanvasMain.Children.Add(mekInventorySlotWidget);
            setTitle("钓鱼竿");
        }

    }
}
